In the cases where it does happen, the jump attack tends to add roughly 20 more damage, meaning that his 3 gauge combo on bigger characters will kill, dealing 204 damage. This is quite rare, as it requires the jump-in to hit deep enough to land and activate EXCEL. One thing to note is that all EXCEL combos can be started from a jump-in.
STREET FIGHTER EX2 PLUS DOCTRINE DARK PLUS
Doing so can and will be hard, as 236P is plus on block and will also knockdown, but deal less damage and leave you less advantaged. This will give you both the highest damage and best knockdown advantage. During your forward jump you activate EXCEL, hit them with a jHK, cancel that into jLP so that it whiffs and you aren't stuck in hitstun, making you land earlier and from there you keep the combo going like you would on anti-air combos.Īny hit you land with Garuda, you want to confirm into his 623HP. After this, depending on the character, you either cancel into 214214P on smaller characters, or you let the fully charged super hit them and jump after them. Instead of doing three 236HPs and ending with 623HP, you only do two and end with 41236HK.ĭue to gravity changes in EXCEL, this move won't launch your opponent too high, but rather leave them at the perfect height for a charged 214214K super. Spending more than 1 gauge works almost exactly the same. It could be that there is not enough time to do all three or maybe you need to cut the last one short to cancel into 623P. You get the hit, check the opponents height, combo into 5HP to add hitstun so that for the delayed 6HP they can drop lower, as it is possible for 5LP 6HP to not combo if done too high.Īfter landing 6HP, you need to get a feeling for the 236HPs. These work basically the same as grounded EXCELs. In most of those cases you can still add at least one by doing 2HP 6HP.įor anti-air EXCELs, 5LP or 5MP are your go-to starters. There is also the possibility of 5HP and 5HK whiffing on small crouching characters or due to range issues. The 4 damage of the second hit will waste time for doing 236HP. What this entails is that you cancel 6HP on its first hit as soon as possible, without getting 623HP to come out. It is enough to just do 5LK 6HP, but for more damage with increased difficulty, you can add one or two heavy normals, ideally 5HP and 5HK. Using a medium normal as starter is also an option for slightly more damage. 5LP will whiff on crouching opponents, starting with a 2LP or 2LK might lead to accidental 236HP if not input properly. On the ground, your usual EXCEL start will be 5LK, as it is the most comfortable and reliable. So getting three 236HP is ideal, as it allows for enough time to hitconfirm using a normal into 6HP to move forward and not have hits of the third 236HP whiff. Each 236HP will do 16 damage, from startup to the 8th hit, it takes 29 frames.
![street fighter ex2 plus doctrine dark street fighter ex2 plus doctrine dark](https://www.fightersgeneration.com/games/sfex2-fly8.jpg)
While other characters are limited by moves only dealing half of their damage and dropping down to 2 damage after using them more than once, his fast, multi-hitting special moves allow him to break this system and abuse it.Īll hits of his 236P deal 2 damage, all but the first hit of his 623P deal 2 damage, 623K and 41236K deal more than 2 damage on each hit outside of EXCEL, but during EXCEL this makes no difference, since they don't drop below 2 damage.Īs you might have guessed already, all he needs for his EXCEL combos to deal damage is multiple 236HPs and one 623HP as ender. Despite having the same set of grounded non-command normals as Ryu and Ken (except for Ken's 5HK), his EXCEL combos are nothing like theirs.
![street fighter ex2 plus doctrine dark street fighter ex2 plus doctrine dark](https://i.ytimg.com/vi/l-wuDmz80HM/maxresdefault.jpg)
There are no new characters.Garuda's EXCEL Theory is unique. All characters from Street Fighter EX, Street Fighter EX Plus, Street Fighter EX Plus α, Street Fighter EX2, Street Fighter EX2 Plus, and Street Fighter EX3 are in Street Fighter EX4.
![street fighter ex2 plus doctrine dark street fighter ex2 plus doctrine dark](https://static.wikia.nocookie.net/streetfighter/images/f/f7/SFV_Doctrine_Dark.jpg)
The gameplay is the same as the gameplay of Street Fighter EX3.Īll characters are unlocked and playable by default. MasGaling Studios developed and released it for Xbox, Nintendo GameCube, and Dreamcast in January 1, 2007. The game was released in 2003 for PlayStation 2 in Japan and North America, and subsequently released in Europe in 2004.
STREET FIGHTER EX2 PLUS DOCTRINE DARK SERIES
Street Fighter EX4 is a 3D fighting video game and is the fourth console installment in the Street Fighter EX series developed by Arika and published by Capcom.